Edfutures started this week talking about creating an artifact. We want to create something so when we come back years later to reference what we learned in this course we would have something to point to. But in reality the creation of an artifact is just the top level of Bloom’s taxonomy. We are creating something new from what we learned. What we are doing this week is discussing creativity and critical thinking.
Then I listen to Jesse Schell and his Designing Outside the Box presentation at DICE. And he talks about games. As he started talking about Facebook and Farmville and how those games caught all game designers by surprise and they seem to be taking over the world I at first stated thinking about sending this to my mom and wife (the two biggest Farmville addicts I know). I had already sent this article explaining how Farmville was basically a waste of time and contributed nothing to the world, whereas games should actually create a higher plain of existence and the inspiration we get from games can be brought back for us to try to implement and start creating Utopia, or so the Greek thinkers postulate. (A really a big paraphrase there) Of course sometimes I disagree with that hypothesis because I think Farmville creates a marketplace of sharing and favors between friends. So when Jesse went on and started talking about how games were starting to leak into reality it really made sense.
The reality is that Farmville and games like it are creating a way for people to socialize, but not just talk, rather they are creating an entire marketplace where I might do favors for you on the game and you might return the favor with babysitting services so my spouse and I can have date night. And who knows what else. Who knows what else because listening to the end of the talk Jesse ends with the idea that if our legacy is being preserved in the game “that maybe I should change my behavior a bit and better than I would have been. They might inspire us to be better people if the games are designed that way.”
So back to education the original point of this whole thing, if the game designers don’t get together and design altruistic games. Or if the games aren’t all created by entities with our best interests in mind, or the best interests of the world in mind, than it is incumbent on the educational system to create educated individuals who can see past the game and not be controlled by the game.
At the moment games are usually designed by corporations whose only intent is to make us consumers. Honestly, I don’t see that changing anytime soon. The game makers want us to buy something and we can already see that they are doing a pretty good job. Judging by the number of new toolbars on my wives computer I would say they are getting pretty good at convincing us to buy crap we don’t really need.
It has been pretty big news that Obama used advertisements in games and leveraged social media to help with the 2008 presidential election. While some may point to that as the first of many sucker punches the games industry is aiming towards the general population. The reality seems to be that if our students don’t start learning solid critical thinking skills then we truly are setting them up to be suckers for every Tom, Dick, and Harry with an idea for a game.